UX Enhancement Sprint

SM6085
Closed
Main contact
London Metropolitan University
London, England, United Kingdom
Lecturer
2
Timeline
  • October 6, 2025
    Experience start
  • January 23, 2026
    Experience end
Experience
2/1 project matches
Dates set by experience
Preferred companies
Anywhere
Any company type
Any industries

Experience scope

Categories
UI design UX design Branding & style guides
Skills
user experience (ux) user-centered design wireframing usability testing user research usability auditing
Learner goals and capabilities

This experience focuses on enhancing the user experience (UX) of digital products by applying user-centered design principles. Learners will be equipped to conduct user research, analyze data, and implement design improvements that enhance usability, accessibility, and overall user satisfaction. By collaborating with industry professionals, learners will apply their skills to real-world projects, delivering tangible improvements to existing digital interfaces while ensuring inclusivity and stakeholder alignment.

Learners

Learners
Undergraduate
Beginner levels
16 learners
Project
10-30 hours per learner
Educators assign learners to projects
Teams of 4
Expected outcomes and deliverables

Deliverables are negotiable and will seek to align the needs of the learners and the organization. 


Some final project deliverables might include: 

  • User research reports with actionable insights
  • Wireframes of improved user interfaces
  • Usability testing plans and results
  • Accessibility audits and enhancement proposals
  • Final presentation of UX improvements and stakeholder feedback
Project timeline
  • October 6, 2025
    Experience start
  • January 23, 2026
    Experience end

Project examples

Learners in groups of 3-5 will work with your company to identify your needs and provide actionable recommendations, based on their in-depth research and analysis.


Project activities that learners can complete may include, but are not limited to:

  • Create wireframes for a mobile or web interface to demonstrate improved navigation and layout.
  • Develop a low-fidelity prototype for a new feature, focusing on ease of use and clarity.
  • Redesign the onboarding flow of a digital service with an emphasis on accessibility and inclusivity.
  • Explore how EDI (Equity, Diversity, and Inclusion) values can be reflected in the design of a brand’s website or app.
  • Design or refresh a logo and basic style guide that aligns with the brand’s user experience goals.
  • Improve the user journey for a single process (e.g., booking, checkout, or account setup) and present recommendations.
  • Build a clickable prototype to demonstrate a proposed improvement and gather user feedback for iteration.

Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

  • Q1 - Checkbox
    Be available for a phone/virtual call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course.  *
  • Q2 - Checkbox
    Provide a dedicated contact who is available for regular drop-ins to address students’ questions as well as periodic messages over the duration of the project.  *
  • Q3 - Checkbox
    Provide an opportunity for learners to present their work and receive feedback.  *
  • Q4 - Checkbox
    Provide relevant information/data that is needed for the project.  *